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- -: Johnny Lee: Wii Remote hacks

April 11, 2008 (about 16 years ago)

http://www.ted.com Johnny Lee demos his amazing Wii Remote hacks, which transform the $40 game piece into a digital whiteboard, a touchscreen and a head-mounted 3-D viewer. A multi-ovation demo from TED2008. TEDTalks is a daily video podcast of the best talks and performances from the TED Confe...

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- -: David Perry: Will videogames become better than life?

October 10, 2008 (over 15 years ago)

http://www.ted.com Game designer David Perry says tomorrow's videogames will be more than mere fun to the next generation of gamers. They'll be lush, complex, emotional experiences -- more involving and meaningful to some than real life.

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- -: Brenda Laurel on making video games for girls

March 2, 2009 (about 15 years ago)

http://www.ted.com At TED1998, Brenda Laurel asked: Why are all the top-selling videogames aimed at little boys? She talked about her two-plus years of research to create a game that girls would play and love. It's pioneering work that resonates today. TEDTalks is a daily video podcast of the be...

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- -: Jane McGonigal: Gaming can make a better world

March 17, 2010 (about 14 years ago)

http://www.ted.com Games like World of Warcraft give players the means to save worlds, and incentive to learn the habits of heroes. What if we could harness this gamer power to solve real-world problems? Jane McGonigal says we can, and explains how. TEDTalks is a daily video podcast of the best ...

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- -: Seth Priebatsch: Building the game layer on top of the world

August 20, 2010 (over 13 years ago)

http://www.ted.com By now, we're used to letting Facebook and Twitter capture our social lives on the web -- building a "social layer" on top of the real world. At TEDxBoston, Seth Priebatsch looks at the next layer in progress: the "game layer," a pervasive net of behavior-steering game dynamics...

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- -: Tom Chatfield: 7 ways video games engage the brain

November 1, 2010 (over 13 years ago)

http://www.ted.com As we bring gameplay into more aspects of our lives (from socializing to exercising), Tom Chatfield talks about one compelling aspect of videogaming: its measurability. Parceling out rewards at carefully calibrated percentages, games collect reams of data about what humans trul...

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- -: Ali Carr-Chellman: Gaming to re-engage boys in learning

January 14, 2011 (over 13 years ago)

http://www.ted.com Ali Carr-Chellman spells out three reasons boys are tuning out of school in droves, and lays out her bold plan to re-engage them: bringing their culture into the classroom, with new rules that let boys be boys, and video games that teach as well as entertain. TEDTalks is a dai...

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- -: Philip Zimbardo: The demise of guys?

August 5, 2011 (over 12 years ago)

http://www.ted.com Psychologist Philip Zimbardo asks, "Why are boys struggling?" He shares some stats (lower graduation rates, greater worries about intimacy and relationships) and suggests a few reasons -- and he asks for your help! Watch his talk, then take his short 10-question survey: http://...

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- -: Authors@Google: Jill Denner

February 3, 2009 (over 15 years ago)

Jill Denner visits Google's Mountain View, CA headquarters to discuss her book "Beyond Barbie and Mortal Kombat: New Perspectives on Gender and Gaming." This event took place on January 26, 2009, as part of the Authors@Google series. How does gender intersect with gaming? Can gaming lead to incr...

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- -: Authors@Google: Tom Chatfield, "Fun Inc": Why Games are the 21st Century's Most Serious Business

February 16, 2010 (about 14 years ago)

Life 2.0. What will interactive electronic media mean for personal identity and society over the next hundred years? The latest electronic media are at once domestic, mobile and work-related, blurring the boundaries between these spaces, and video games are at their forefront, both in terms of th...

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