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Become a Guantanamo Detainee in Second Life May 18, 2009

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Complete video at: http://fora.tv/2009/05/04/Animating_Human_Rights_Games_Animation_and_Multimedia

Peggy Weil offers images from a Guantanamo Bay simulation in the online role-playing game Second Life. "You find yourself transported and shackled into a cage; it's a powerful experience," she says.

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Recent innovations in science and technology have provided human rights advocates, journalists, and scientists with new tools to expose war crimes and other serious violations of human rights and to disseminate this information in real time throughout the world.

The Human Rights Center at UC Berkeley is pleased to showcase these recent developments and push new frontiers of applied research. - Human Rights Center, UC-Berkeley

Peggy Weil, Visiting Assistant Professor, USC-SCA Interactive Media Division, is a digital media artist and designer focusing on interactive and immersive design. As a member of the original Architecture Machine Group (now the M.I.T. Media Lab) she worked on pioneering interactive projects going on to create titles for The Voyager Company, Broderbund, Electronic Arts, Von Holtzbrinck and Ravensburger Interactive including the award winning titles, A Silly Noisy House and Moving Puzzle. She was creative producer and designer for the Redistricting Game, a USC Annenberg Center sponsored project to increase voter awareness about congressional redistricting. Current projects include Gone Gitmo, a virtual installation of Guantanamo Prison and Mauerkrankheit (Wallsickness), a visualization of the world's border fences.

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