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Tom Chatfield: 7 ways video games engage the brain
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http://www.ted.com As we bring gameplay into more aspects of our lives (from socializing to exercising), Tom Chatfield talks about one compelling aspect of videogaming: its measurability. Parceling out rewards at carefully calibrated percentages, games collect reams of data about what humans truly find rewarding, and precisely how hard we're wil... Read more

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- -: Tom Chatfield: 7 ways video games engage the brain

November 1, 2010 (over 13 years ago)

http://www.ted.com As we bring gameplay into more aspects of our lives (from socializing to exercising), Tom Chatfield talks about one compelling aspect of videogaming: its measurability. Parceling out rewards at carefully calibrated percentages, games collect reams of data about what humans trul...

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- -: We've Spent 5.93M Years Playing WoW...?!?

January 27, 2011 (over 13 years ago)

Complete Premium video at: http://fora.tv/partner/Gamification_Summit Jane McGonigal, author of Reality Is Broken, points to the 3 billion hours the world invests every week in online gaming as a clear indicator that many people are not being sufficiently challenged in their day-to-day lives. "5...

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