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Tom Chatfield: 7 ways video games engage the brain
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http://www.ted.com As we bring gameplay into more aspects of our lives (from socializing to exercising), Tom Chatfield talks about one compelling aspect of videogaming: its measurability. Parceling out rewards at carefully calibrated percentages, games collect reams of data about what humans truly find rewarding, and precisely how hard we're wil... Read more

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- -: Tom Chatfield: 7 ways video games engage the brain

November 1, 2010 (over 13 years ago)

http://www.ted.com As we bring gameplay into more aspects of our lives (from socializing to exercising), Tom Chatfield talks about one compelling aspect of videogaming: its measurability. Parceling out rewards at carefully calibrated percentages, games collect reams of data about what humans trul...

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- -: Can Video Games Predict the Next Financial Crisis? - Tom Chatfield

February 11, 2010 (about 14 years ago)

Complete video at: http://fora.tv/2010/01/12/Fun_Inc_Games_as_the_Business_of_the_21st_Century Fun Inc. author Tom Chatfield presents virtual gaming worlds as laboratories for experimenting with human behavioral tendencies. He argues that in-game economic behavior is a "very, very good model" fo...

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